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Games and simulations in science education

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Published by Kogan Page, Nichols Publishing in London, New York .
Written in English


Book details:

Edition Notes

StatementHenry Ellington, Eric Addinall, and Fred Percival.
ContributionsAddinall, Eric., Percival, Fred.
ID Numbers
Open LibraryOL17268987M
ISBN 100850383382

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Learning Science Through Computer Games and Simulations. Committee on Science Learning: Computer Games, Simulations, and Education. Margaret A. Honey and Margaret L. Hilton, Editors. Board on Science Education. Division of Behavioral and Social Sciences and Education. NATIONAL RESEARCH COUNCIL OF THE NATIONAL ACADEMIES. Games and simulations in science education [Ellington, Henry] on *FREE* shipping on qualifying offers. Games and simulations in science educationAuthor: Henry Ellington.   Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games. Learning Science Through Computer Games and Simulations. Committee on Science Learning: Computer Games, Simulations, and Education, Margaret A. Honey and Margaret L. Hilton, Eds. Board on Science Education, Division of Behavioral and Social Sciences and Education. Washington, DC: The National Academies Press.

Abstract Computer games and simulations are considered powerful tools for learning with an untapped potential for formal educational use. However, the lack of available well-designed research studies about their integration into teaching and learning leaves unanswered questions, despite their more than 30 years of existence in the instructional design by: Learning Science Through Computer Games and Simulations (Informal Learning) [National Research Council, Division of Behavioral and Social Sciences and Education, Board on Science Education, Committee on Science Learning: Computer Games, Simulations, and Education, Hilton, Margaret L., Honey, Margaret A.] on *FREE* shipping on qualifying : Paperback. Download a PDF of "Learning Science Through Computer Games and Simulations" by the National Research Council for free. Download a PDF of "Learning Science Through Computer Games and Simulations" by the National Research Council for free. Many experts have called for a new approach to science education, based on recent and ongoing research. The book series has already attracted a range of authors who seek to share their knowledge and experiences with the wider education and training communities, including books on serious play that focus on how games can be used for literacy learning, online gaming and playful organization (which evaluates the impact of games on organization.

Find many great new & used options and get the best deals for Games and Simulations in Science Education by H. I. Ellington, E. Adinall and Fred Percival (, Hardcover) at the best online prices at eBay! Free shipping for many products! This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI ), it includes a selection of the . Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust Cited by:   The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in Cited by: